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1. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: Other people say, you can't change cloaking until you change local because cloak is the number one balance to local. I've already said there is nothing wrong in changing it. May be you have an actual proposal then? Or ...
- by Ray Kyonhe - at 2014.08.17 03:10:00
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2. [Proposal] AFK game play - in Assembly Hall [original thread]
Nikk Narrel wrote: I see no reason why you would expect a false positive. When on grid to your scout, who can just as easily be sitting on an exit bottleneck, that icon showing it's either blue or green is not hard to notice. If you miss the I...
- by Ray Kyonhe - at 2014.08.17 02:19:00
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3. CSM - Changes to Market and to Station Controls - in Assembly Hall [original thread]
Steve Ronuken wrote: As for 2, block them from docking? Won't work in NPC nulls, and in lows too. And it has meaning there - like, you have set some logistical facilities and keep market full up to your needs. But there are your reds around,...
- by Ray Kyonhe - at 2014.08.13 14:19:00
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4. [Proposal] AFK game play - in Assembly Hall [original thread]
Kaarous Aldurald wrote: Be aligned, and ready for a fight? Than they will clearly wait until you stop being aligned. You came to this pocket for reason, and not to be aligned, right? Like, to loot some wreck, or access some structure. You o...
- by Ray Kyonhe - at 2014.08.11 02:08:00
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5. [Proposal] AFK game play - in Assembly Hall [original thread]
Kaarous Aldurald wrote: Especially when the reasons why you're wrong should be apparent to any adult with a fourth grade reading level. I mean, granted, I've already established in more than one other thread that you're just a miserable troll,...
- by Ray Kyonhe - at 2014.08.11 01:19:00
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6. [Proposal] AFK game play - in Assembly Hall [original thread]
Kaarous Aldurald wrote: False. It's not too late they uncloak, for a variety of potential reasons. ... Again, not true. Quote: Please be constructive and name them. Please clarify why it's not true. I don't want to report to ISD team such...
- by Ray Kyonhe - at 2014.08.11 01:06:00
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7. [Proposal] AFK game play - in Assembly Hall [original thread]
Kaarous Aldurald wrote: The part where he can't activate any modules while cloaked. The part it is too late when he uncloaked. Which means additional tweaks are needed that will create competition after cloaker got to the keyboard but befo...
- by Ray Kyonhe - at 2014.08.11 00:46:00
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8. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: http://desusig.crumplecorn.com/afkcloaker.jpg Afk cloacker can rise risks of anyone operating in the area while contributing neglectable effort to the levels those operations lose any sense. This happens because current c...
- by Ray Kyonhe - at 2014.08.11 00:09:00
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9. [Proposal] AFK game play - in Assembly Hall [original thread]
I'll leave it to ISD team, please delete this useless attempts to educate too.
- by Ray Kyonhe - at 2014.08.10 21:59:00
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10. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: Maybe you should reread my post. I read your post intently, and it's full of "it breaks, it's not needed, it's bring nothing" stuff wihtout a single argument, thats why I reported it already. Your other "concerns" answe...
- by Ray Kyonhe - at 2014.08.10 21:49:00
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11. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: adding two modes to cyno? again why? What function? It allows you to be scanned down while having this second mode being activated? So basically why don't you just ask, covert ops ships can't use cynos, it would be so much...
- by Ray Kyonhe - at 2014.08.10 21:38:00
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12. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: I've read how your cloak will be redone how you proposed, and I disagree with it. If you are going to change something, then you are going to have to CHANGE ALL THE SYSTEMS THAT IT EFFECTS AND IS EFFECTED BY, WHAT IS SO ...
- by Ray Kyonhe - at 2014.08.10 20:59:00
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13. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: Clearly arguing is pointless with you. I sall leave it to this. If you wish to change cloaking, then you will have to change local as they keep each other balanced. Until local is fixed, I doubt we will ever see a change ...
- by Ray Kyonhe - at 2014.08.10 20:22:00
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14. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: You claim zero effort, I claim bullshit, there is no such thing as zero effort involved when you are flying such heavily nerfed vessels. Well, then probably there is still chance you are not a troll and just so bad at t...
- by Ray Kyonhe - at 2014.08.10 19:02:00
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15. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: No one can make a 24/7 work force? Sure you can, get people across the seas, don't limit yourself in one time zone. Theoretically it's possible to run "6" 1000 times in a row on a dice. IRL it, like, never happens. No,...
- by Ray Kyonhe - at 2014.08.10 18:41:00
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16. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: Big entities? So they hold a lot of sov space? So shouldn't that have the people to protect the gates of that sov space? If you can't protect it, then maybe you shouldn't own it? You are pretending to be clueless again....
- by Ray Kyonhe - at 2014.08.10 16:58:00
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17. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: You have so many flaws in your logic that is really laughable to be honest. Well, you have only one - you try to post opinnions without even caring to study the topic you are postin in. Or mb have a problem with compreh...
- by Ray Kyonhe - at 2014.08.10 16:57:00
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18. [Proposal] AFK game play - in Assembly Hall [original thread]
Maria Dragoon wrote: Can I provide an opinion. Isn't cloaking in someone's system the reward for making it there? I mean... I'm a noob, but from what I gather.... From gatecamps, interdictors, bubbles, legitimate anti-cloaking tactics, and th...
- by Ray Kyonhe - at 2014.08.10 15:06:00
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19. [Proposal] AFK game play - in Assembly Hall [original thread]
Nikk Narrel wrote: To solve this, I suggest a spool up delay of 30 to 60 seconds, where the cyno ship is locked down, but no beacon appears except on grid to it until the spool up completes, so the systemwide beacon appears at the same time sh...
- by Ray Kyonhe - at 2014.08.10 13:42:00
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20. [Proposal] AFK game play - in Assembly Hall [original thread]
Nikk Narrel wrote: This is a game. Drop the mockery of logic being represented by a misplaced survival instinct, and think like someone playing a game who actually has nothing to lose by taking a risk. You missed the most important point w...
- by Ray Kyonhe - at 2014.08.09 12:33:00
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